PROJECT GLIDEOUT

Roles: Animation Lead/Direction, Compositing, Technical Artist

We were hired to work together with MC to create a proof of concept for their up-coming game: “Project Glideout” a 2D rhythm game. Our task was to create a work pipeline which included preparing files, parallaxing setup for environment, character rigs, reactive UI elements & rhythm set-up.


Software :: After Effects, Photoshop

Client: Lunar Forge Entertainment
Creative Director: Daniele Santandrea
Animation Lead & Director: Dean Boadana-Krone
Art Director: Daniele Santandrea
Producer: Amy Paterson, Katie Millar
Animation: Dean Boadana-Krone
Technical Artist: Dean Boadana-Krone
Art: Mooncolony Team


Below are the shots we were assigned to


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