PROJECT GLIDEOUT
Roles: Animation Lead/Direction, Compositing, Technical Artist
We were hired to work together with MC to create a proof of concept for their up-coming game: “Project Glideout” a 2D rhythm game. Our task was to create a work pipeline which included preparing files, parallaxing setup for environment, character rigs, reactive UI elements & rhythm set-up.
Software :: After Effects, Photoshop
Client: Lunar Forge Entertainment
Creative Director: Daniele Santandrea
Animation Lead & Director: Dean Boadana-Krone
Art Director: Daniele Santandrea
Producer: Amy Paterson, Katie Millar
Animation: Dean Boadana-Krone
Technical Artist: Dean Boadana-Krone
Art: Mooncolony Team
Below are the shots we were assigned to